Light List

  1. Cursed Talisman. Health is halved until they go to a Drow magic shop and preform a ceremony costs 200 gold and requires 1 other to halve their halved for one day. Must also hold hands with each other for one day.
  2. Treasure chest that can only be opened by licking with 100 gold per player paying at time.
  3. You come across a group of mistrals who spontaneously follow you. Roll 1d4 per round. If 1 or 2, then the minstrels suck and group receives -5 to all things. 3 or 4 is +5. Pay or death for leaving alone.
  4. The adventurer with lowest d20 roll falls into pit and hole is covered.
  5. Groups comes across a band of bandits.
  6. Adventurers that fail will save of 23 suddenly collapse unconscious with an unknown magical disease. The cure must be found and made.
  7. A Special metal falls from the sky.
  8. An apprentice mage walking past accidentally casts a mute spell. Will save 27
  9. Group comes across a dragons nest.
  10. The group across of field of man eating grass.
  11. The group find a long child that is also the spawn of satan. Who randomly steals things.
  12. The adventurers come across some spiders.
  13. The adventurers come across the staff of insults.
  14. The group comes across a singing bush. If they do not sing with it they will catch of fire. If they do sing with it they will get 50 gold.
  15. Blessed Handkerchief. Grants +2 charisma
  16. The group walks into a circle of dancing. Only twearking or natural 20 breaks it.
  17. Adventurer with highest d20 roll stubs their toe and takes a penalty to balance.
  18. The group comes across a lever with a sign above. The sign hold the inscription “Warning: Pointless lever” When pulled all weapons become pointless for a day.
  19. The group comes across a group of necromancers.
  20. Andventurers come across 2 arguing merchants about who is more angry. And Kevin. “In one corner we have the produce trader and he’s mad. And in the other corner we have the Jewlery trader and HE’S mad. And that’s about it.” If the arguments is resolved they get free food and jewels.
  21. the group comes across a town hiding in fear. Because they are like Canada and one guy is not very nice.
  22. Adventurers come across a fire that will burn them, verbally. -25 to moral until they find the ice for that burn. “You want some ice for that burn?!”
  23. The group comes across a small village of raging homosexuals that have been charmed by the most fabulous mage they will ever fight.
  24. The group come across a grave yard and if they do not show respect they are haunted by ghost that are annoying.
  25. They walk into a haze of hazing. It plays mean jokes and makes them think its each other.
  26. The adventurers find a flute.
  27. The adventurers come across a fork in the road. If they choose the scary path, they are chilled, if they go down the flowered path, they catch on fire. If they go down the middle and ignore the fork, they will be fine.
  28. The group find a coin purse with 5 platinum pieces and a note with info about the owner. If returned nothing happens until later. The owner is leader of the Bank guild.
  29. The adventurers find a silver ball in the road. Whoever pick it up and teleported 10 feet away covered in black stuff just KKK show up.
  30. Person who roles the highest spot sees a platinum piece on the ground. When picked up the group is caught in a net and cannibals come to eat them.
  31. Adventurers come across a baby bear entangled. If they ignore, nothing happens, if they save it the Dire mommy bear shows up attacking. If killed Moral penalty -15 for orphaning a baby bear.
  32. They are attacked by a group of ninjas!
  33. The group finds a black bracer with a hidden blade on it.
  34. The group comes across a quiver of arrows. These arrows are enchanted to do explosive damage. 15 arrows, 15 explosive bonus damage.
  35. The group finds a field of corpses with a horrific monster at the center.
  36. The adventurers come across a head on a spike that starts talking. The spike talks, not the head as it is an intelligent weapon.
  37. They come across a group of gypsies which sell them a hat of seeing through objects. Which sees through everything. Everything! Or a ring of invisibility that is invisible when not worn and visible when worn.
  38. The group comes across an NPC who needs help buying his dead wife. If they help he will decide to follow them, but he is secretly a vampire and they will begin to wake up with bites and fatigue.
  39. They walk through a field that smells real bad, then realize that the smell is from their pack and the field has spoiled all of their food.
  40. They come across a historical marker for an ancient battle battle ground. If they go around the ground, they will be fine. If they walk across it then an army of undead will rise to fight them.
  41. The player that rolls this is struck by lightning. And has a speech impediment for 2 days. And super cool scars.
  42. The group comes across a field on fire. If they go around, they catch on fire, if they go through they will be fine.
  43. The player that rolls highest steps on a rune and falls asleep for an hour. When they awaken they will shoot lasers from their eyes at random uncontrollably.
  44. The player that makes the spot will pick up a jewel made of ruby and obsidian. Anyone they show the jewel to will die 5 mints later from a horrible accident.
  45. They come across a natural spring. If they take a bath in it +5 to moral bonus.
  46. It begins to rain acid. circle of 500 ft
  47. The group finds a ring that gives them the hiccups and the ring cannot be removed until water is poured on it.
  48. The group finds the talisman of depression, Whoever picks it up has a rain cloud over them until someone makes them greatly cheered.
  49. The group finds a jewel on the ground. Whoever picks it up gains a +3 to appraise.
  50. Adventurers find a helmet that offers +10 armor, but constantly makes them throw up. Each day adds a malnutrition penalty.
  51. Adventurers find a necklace of gibberish that translates every language and cannot be removed unless you bite your tongue.
  52. The group finds a wooden sword that sends an explosion out on impact. However, after combat there is a guaranteed splinter that will give -5 to everything until removed.
  53. The group fins a hidden chest that is unlocked by licking and contains a ball of enlarged containment. (bouncing)
  54. The group comes across a dense fog of sneezing.
  55. The group find an item that grants one irrational fear. Fear of the color orange.
  56. The adventurers find a hat that allows the wearer to read the minds of others, but also projects there thoughts out loud.
  57. They find a necklace that makes them unconscious and the only way to remove it is to stop touching it.
  58. They find a ring that makes the wearer the opposite sex.
  59. The group is attacked by a bounty hunter.
  60. The group finds a chest (licking) that releases a hallucinogen.
  61. The adventurers find a shield of magical reflection that reflects spells.
  62. They find a tree that bears a magical fruit which allows whoever eats it to recover from any illness.
  63. They come across a giant scorpion and dire eagle that will try to kill them.
  64. The group finds a sorcerers stone.
  65. They find shoes that make them run 4x faster, but after the 3rd sprint, they can’t stop.
  66. The group find a field of flowers that make them use there magics at random.
  67. The group find a gauntlet of shocking
  68. They find a medical kit that can prevent 1 death.
  69. They find a ring that causes the wearer to grow wings and horns. Black.
  70. Adventurers come across a wedding in a village and are volentold to participate in the festivities.
  71. The group comes across a funeral, if they investigate they will find there is a serial killer in the village. Of course the killer is the butcher.
  72. The group comes across Rellen Balkandor, a traveling fighter of some renown who is trying to find the sword Elucidator, a legendary sword.
  73. Adventurers see a shooting star and 1 wish can be granted.
  74. The group comes across a goat heard.
  75. The group rolls a d20, the one with the lowest roll steps on a magical mine, and the group find out they are in a mine field.
  76. The adventurers find a sword in a stone, the one with the lowest d20 roll gets it and it will heal when used.
  77. The group finds a cabin with a sandwhitch in it. She must be eaten in order to win.
  78. The group find a hidden chest, (lick to unlock) with a chest in it. Once licked this chest will reveal a human chest sewn shut and enchanted. Once licked, it will open to reveal two warp crystals.
  79. The group comes across a small girl crying. She is a Rilkan of energy and extremely powerful.
  80. The adventurers find a cave with a pile of gold in it. Enough for 5,000 per player.
  81. The group finds a cave with a pile of cursed gold. Enough for 10,000 per player and a single coin then will make a player do the opposite of what they want until all the money is returned.
  82. The group comes across a tree filled with hanging corpses. If they investigate the tree will try to kill them.
  83. The group comes across a man abusing a woman. Th
  84. The group comes across a woman abusing a man.
  85. The adventurers find a village filled with undead.
  86. The group is visited by a ghost, 50/50 good or bad.
  87. The group comes across a public execution of a Rilkan
  88. Adventurers are enshrouded with a fog of confusion.
  89. The group comes is suddenly entrapped by invisible walls slowly closing in. To break it they must lick it.
  90. The group finds a lady selling pies. If they purchase some, they will find each pie heals 50 health.
  91. The group is attacked by a giant.
  92. The adventurers find a chest, (lick to unlock) and are instantly transported into a windowless room. At the center is the orb of storms (wondrous item). Lick walls to get out.
  93. The group is attacked by a group of dragons.
  94. The group steps on a magical trap of ensnaring.
  95. The group finds a puppy.
  96. The adventurers find a cave that leads to an ancient ruin that contains gold (1000 per) and http://www.d20srd.org/srd/magicItems/artifacts.htm#theOrbsofDragonkind
  97. The group is attacked by 100 rabbits.
  98. The group finds a hidden chest, (lick to unlock) and find The moaning diamond (wondrous item)
  99. The group find a cabin with a mad alchemist in it who is experimenting on his son and daughter to combine them into one mind.
  100. The group find the sword Elucidator in a hidden chest. (lick to unlock)

Light List

Retribution coop9538 coop9538